#DOWNLOAD FROSTY MOD MANAGER FIFA 19 UPDATE#
(Editor and Mod Manager) - Improved Madden 22 Support, because of the above change we have restored legacy (read and write) support (Editor and Mod Manager) - JLT, MUS, DBX, FTX, PRE, CAM, and DIR legacy files now open in the legacy text editor (Editor) - Removed the tab header for the Home Page tab item (Editor) - Increased the size of the skeleton dropdown on the mesh import window (Editor) - The added/modified/removed EBX asset TXT files created after a patch now contain entries sorted alphabetically (Editor) - Fixed an ArgumentNullException when loading a legacy file, where the chunk containing it doesn't exist (Editor) - Minor performance improvement when reading legacy files (avoid a memory copy) (Editor) - Minor performance improvement when loading any asset data from the game (Editor) - Updated the Madden 22 type info offset (Editor) - Minor performance improvement when loading EBX modifications from project files (pooled buffer) (Editor) - Minor performance improvements when loading mods to apply them to the game (Editor and Mod Manager) - Bug fix for an error when launching the game, after modifying certain files in Madden 22 (Editor and Mod Manager) - Bug fix for never ending error messages when an error occurs on a texture viewer tab (Editor) - Bug fix for attempting to read data almost indefinitely when SDK generation uses the wrong offset (Editor) - Bug fix for the property grid treeview scrolling the selected item to the very top of the grid, if its children extend beyond the bottom of the grid (Editor) - Bug fix for an error when programmatically selecting an asset in the asset list of the data explorer, if multi-select is disabled (Editor) - Bug fix for being unable to close the SDK update window when the game process is detected, but it never gets a main window handle (Editor) - SDK generation when using a trial version of a game is now supported (Editor) - Bug fix for being unable to import textures from the right-click menu of the asset list in Madden 22 (Editor) - Improved the performance when loading a database in the legacy DB editor (~50% reduction in initial load time) (Editor) - The game selection window now sorts games alphabetically by name (Editor) - Corrected a spelling mistake in the error message shown when the SDK is missing (Editor) - Bug fix for an error when pressing the Close button on the legacy DB editor (Editor) - Bug fix for error when selecting an empty file on the legacy BIG file editor (Editor) - Added support for EBX assets with more than 255 fields (Editor) - Bug fix for the locale.ini editor's description and main content box being editable when no file is selected (Editor) - Madden 22 AST files can now be edited within the tool, using the built-in BIG/AST editor (Editor) - Bug fix for the dimensions checker window incorrectly reporting the height of the modified texture (using the width instead of the height) (Editor) - Bug fix for an error exporting DDS files into DDS format in the legacy BIG/AST editor (Editor) - Improved the legacy BIG editor to allow importing using the file extension from the selected file, e.g.
#DOWNLOAD FROSTY MOD MANAGER FIFA 19 FULL#
Includes full legacy support, batch mod exporter support, and EBX reading/writing because of the above change. (Editor and Mod Manager) - Added FIFA 22 Profile. Includes full support for viewing, exporting and importing TextureAssets, RigidMeshAssets, SkinnedMeshAssets, GradingLUTAssets, AtlasTextureAssets, and support for exporting and or importing some other formats.
This includes support for the majority of types, but missing a few. Added reading and writing support for the RIFF EBX format used in FIFA 22 and Madden 22.